« Mechanics, Dynamics, Aesthetics, Ka-boom! (Dismantling the MDA framework) | Main | Week of Gaming #51 - 09/25/11 »

September 22, 2011

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a00d8354cac5069e2015391c9f136970b

Listed below are links to weblogs that reference A Tale of Two Curves - measuring Player Engagement over Time:

Comments

HT

I think you mean "Point of Intersection" not "Inflection Point".

Simon Strange

They should be equivalent in this case - the individual curves have no inflection point, but the sum of the two (the overall Engagement Curve) has an inflection point where the two intersect.

I wanted to emphasize the change in sign of the user's Engagement at that time, so I chose the term which emphasizes that change.

Jeronemo

Haha that's funny I was just going to say something about that.

I think it would be interesting to have a graph of player engagement and player enjoyment (for specific games of course). I can think of plenty of times where I played a game intensely for like and hour before I've realized that I didn't enjoy it, and also the reverse.

I don't even know if that's possible to measure someones "enjoyment level" that accurately, serotonin or adrenalin levels? ... BPM?

Look for Trace-In Here

The caption read "Marry me. By Nathan Archambault" As the images slowly sunk in, nate dropped to one knee and asked me to marry him. I was overwhelmed with happiness and almost forgot to say yes!

The comments to this entry are closed.